Hey Guys,
It's Matt, the owner of MCFun Central.
Many things have happened since October 12th.
First off, Happy November! I swear 2013 was just a few months ago. I can't believe how much has changed!
Let's start with the minigame update. If you go on MCFun Central right now and walk to some of the minigame portals, you might see some signs that say that the minigame is going to be removed soon. Those minigames are currently Redstone Rebelling, Jailbreak, and Build It! The reason for these removals is because either the minigames have no way of working, or are just a bad idea. Let's take Jailbreak for example. In case you don't know, Jailbreak is basically a game where you are in a prison and you have to avoid all the various monsters and find the escape door. That sounds pretty fun, right? Well it is... the first time you play it. I build Jailbreak with a little bit of redstone and a minigame plugin, so that means the position of the door never changes, so once you know where the door is, the whole game just becomes a race to get to the door and avoid the monsters, since you know where the door is. It's not fun. The only good thing about Jailbreak is how well the prison was built. It was built in December by Xander, Xenlow, Calvin, and probably some other people that I forgot (I didn't make a credit list in the castle, sorry). I might keep the world somewhere in my local filesystem because of how well the castle was built, but other than that, there's no reason to keep Jailbreak in MCFun Central, because it is simply a bad game.
Let's move on to Build It! Built It! was added to MCFun Central because we thought that since people loved the game Build It!, if we added it to the server, more people would enjoy the server because it has at least one super-popular game. Unfortunately, the plugin that we have for Built It! isn't very good for these reasons: every time the server restarted or reloaded something, the plugin would also reset most of itself. That means that it would keep all the words that I had stored in it, but it would remove all of the maps. That means I would have to go to the arena and manually recreate it. Since MCFun Central restarted a lot back then as it was in beta and we were implementing new things, that wasn't very helpful. Eventually I just gave up, and now the admin commands for the new update on the plugin is very confusing and I don't have time to learn it, and neither do I want to put in some time to learn it. Creating maps used to be very simple (after you built it). All you had to do was stand on one corner, type /bmt pos1, stand in another corner, type /bmt pos2, and then /bmt create <arena name>. Now the plugin owner has removed those commands, and I don't want to spend a bunch of time on a plugin that breaks every time I restart the server. Today, restarting isn't a problem for MCFun Central, but we still have to do it sometimes.
Now, let's talk about Redstone Rebelling. Redstone Rebelling has always kind of been a favored game of mine. It was a great concept. It would be set in a big castle, but in the small corridors of the castle. Each new door that you pass would signal a new level. To open each door, you would have to go through a series of puzzles that are very risky and that require a lot of thinking. If you die just once, you're out of the game. In the first level, you had to guess which lever to flick so that the door would open. In the second level, there were some opening and closing doors, and you had to walk through the right one. In the third level, there are password hints on the walls, and you have to find out what the password is (it's really complicated, but it doesn't make sense anymore). Then, in the last level, a random player would be teleported to a control room. You had to go through a series of puzzles to open various doors for the other player(s). You can either lead them into the right door (which you don't know either) or you can lead them into a trap. The first person to go through the right door and reach the end of the level wins $500, and the person in the control room wins $250 for opening the right door. So what's the problem with Redstone Rebelling? There are a couple of major problems. The first one was the same problem that we ran into with Jailbreak. It was a great game at first, but after you knew the door and the puzzles and the patterns in the control room, it just became a pointless race to see who would finish the game first, which made it really bad. The second problem made the game unplayable. Redstone Rebelling was built with redstone, but it also was built on the Minigames plugin, which doesn't allow people to teleport. This means that nobody would be able to teleport into the control room to open the doors for everyone else. Also, even if it had worked, the random teleportation was off of a pressure plate, so if nobody stuck together, more people would be teleported to the control room. I know there's some way to get around that with 1.7 commands, but Bukkit didn't allow 1.7 commands until the release build, which didn't come until around June, and by that time, I was already trying to make it playable. Unfortunately, that's not possible. The code inside of the Minigames plugin does not allow for a change in permissions while playing a game. So that means it's not in the config, meaning that nobody can ever teleport in-game while using the Minigames plugin. Removing the game as a minigame from the minigames plugin would result in complicated redstone that would be unnecessary and too much hard work for a game that isn't fun after the first or second time you play it.
This was a long post so far, but there's more!
Whether you went trick-or-treating last night or not, Halloween was last night! Unfortunately, where I live, the weather decided to become really mean. Snow and ice was blowing in everyone's faces and I couldn't show off my amazing Doppler Effect costume because I had to bundle up with a winter jacket. I hated that. But I'm sure all your Halloweens' were amazing, whether you decided to go trick-or-treating, or whether you decided to stay at home and do nothing. If you've been on MCFun Central lately, you've probably noticed that it was decorated for Halloween! This was great, but the decorations are going to be taken down tomorrow, so come on MCFun Central now to see the decorations for the last time!
I also have some news on MCFun Building Plaza. After the unnecessary reset, Orion decided to whitelist the server to bring it back up to where it was. That means make a new spawn and remake some of the houses. It will be off of whitelist soon, but for now, the server is whitelisted.
Ok, I'm getting bored of typing, and you're probably getting bored of reading, so I'm going to stop here. k bye
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